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P1

By Daniel Walstra

Original Script By Mike Bailey and adapted by Jude Howe and Scott Weavers

By Daniel Walstra and Adam McIontosh

Jude Howe and Harry Rundle

By Emily Horler and Gemma Walker

By George Read and Marino Stavrou

By Adam McIontosh

By Daniel Walstra

Daniel Walstra

By Adam McIontosh

Daniel Walstra 

Set Design by Harry Rundle

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Digitised by Adam McIontosh

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Storyboard by George Read, Jude Howe and Scott Weavers

(from left to right)

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Shot Number: 4

Location: Test chamber 

Action: A.V.I.S and Walker sitting in a chairs 

Sound/Dialogue: Background music 

Camera Movement: Still shot, wide long shot.

Shot Number: 3

Location:Bidding room

Action: Overseer speaks into microphone 

Sound/Dialogue: Overseer talking, background music 

Camera Movement: Still shot, medium shot.

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Shot Number: 2

Location:Bidding room

Action: Man walks towards door

Sound/Dialogue: Background music 

Camera Movement: Medium wide shot, slight zoom

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Shot Number: 1

Location:Bidding room

Action: Business person stares out of window 

Sound/Dialogue: Background music 

Camera Movement: Medium wide shot, slight zoom

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This is an establishing shot to show that this film is set in the future 

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VFX will be used here -green screen

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Shot Number: 6

Location: Test chamber 

Action:  Walker siting in a chair

Sound/Dialogue: Background music, Walker talking 

Camera Movement: Still shot, medium close up

Shot Number: 5

Location:Bidding room

Action: Overseer speaks into microphone

Sound/Dialogue: Overseer talking, background music 

Camera Movement: Still shot, close up, 

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Shot Number: 7

Location: Test chamber 

Action:  Walker and A.V.I.S siting in a chair

Sound/Dialogue: Background music, Walker and A.V.I.S talking

Camera Movement: Still shot, medium wide shot

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This shot is to show the interactions and the emotions between Walker and A.V.I.S

Shot Number: 8

Location: Test chamber 

Action: A.V.I.S siting in a chair

Sound/Dialogue: Background music, Walker and A.V.I.S talking

Camera Movement: Still shot, medium close up

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Shot Number: 9

Location: Test chamber 

Action:  Walker and A.V.I.S sitting in a chair 

Sound/Dialogue: Background music, Walker and A.V.I.S talking 

Camera Movement: Still shot, medium over the shoulder shot

Shot Number: 10

Location: Test chamber 

Action: A.V.I.S sitting in a chair 

Sound/Dialogue: Background music, Walker and A.V.I.S talking 

Camera Movement: Still shot, Medium side view shot

Shot Number: 11

Location: Test chamber 

Action:  Walker and A.V.I.S siting in a chair

Sound/Dialogue: Background music, Walker and A.V.I.S talking

Camera Movement: Medium wide shot, slight zoom

Shot Number: 12

Location: Test chamber 

Action:  Walker and A.V.I.S playing chess

Sound/Dialogue: Background music, 

Camera Movement: Still shot, medium birds eye view shot

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This shot signifies the importance of the chess game by showing the audience a high shot of the chessboard

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storyboard avis page 1.jpg
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Shot Number: 13

Location: Test chamber 

Action: The three business men and overseer watching the chess game 

Sound/Dialogue: Background music, business men talking 

Camera Movement: Still shot, medium wide shot

Shot Number: 14

Location: Test chamber 

Action: The three business men watching the chess game 

Sound/Dialogue: Background music, business men talking 

Camera Movement: Still shot, medium side on shot

Shot Number: 15

Location: Test chamber 

Action:  Walker and A.V.I.S siting in a chair

Sound/Dialogue: Background music, Walker and A.V.I.S talking

Camera Movement: Still shot, medium wide shot

Shot Number: 16

Location: Test chamber 

Action: A.V.I.S siting in a chair

Sound/Dialogue: Background music, Walker and A.V.I.S talking

Camera Movement: Still shot, medium close up

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Shot Number: 20

Location: Test chamber 

Action: The three business men and overseer watching the chess game 

Sound/Dialogue: Background music, business men talking 

Camera Movement: Still shot, medium wide shot

Shot Number: 19

Location: Test chamber 

Action:  Walker and A.V.I.S siting in a chair

Sound/Dialogue: Background music, Walker and A.V.I.S talking

Camera Movement: Still shot, medium wide shot

Shot Number: 18

Location: Test chamber 

Action:  Walker and A.V.I.S sitting in a chair 

Sound/Dialogue: Background music, Walker and A.V.I.S talking 

Camera Movement: Still shot, medium over the shoulder shot

Shot Number: 17

Location: Test chamber 

Action: A.V.I.S sitting in a chair 

Sound/Dialogue: Background music, Walker and A.V.I.S talking 

Camera Movement: Still shot, Medium side view shot

Shot Number: 21

Location: Test chamber 

Action: A.V.I.S siting in a chair

Sound/Dialogue: Background music, Walker and A.V.I.S talking

Camera Movement: Still shot, medium close up

Shot Number: 22

Location: Test chamber 

Action:  Walker and A.V.I.S siting in a chair

Sound/Dialogue: Background music, Walker and A.V.I.S talking

Camera Movement: Still shot, medium wide shot

Shot Number: 23

Location: Test chamber 

Action: The three business men and overseer watching the chess game 

Sound/Dialogue: Background music, business men talking 

Camera Movement: Still shot, medium wide shot

Shot Number: 24

Location: Test chamber 

Action: A.V.I.S siting in a chair

Sound/Dialogue: Background music, Walker and A.V.I.S talking

Camera Movement: Still shot, medium close up

storyboard avis page 2.jpg
storyboard avis page 2.jpg

Shot Number: 28

Location: Test chamber 

Action:  Walker siting in a chair

Sound/Dialogue: Background music, Walker talking 

Camera Movement: Still shot, medium close up

Shot Number: 27

Location: Test chamber 

Action: Overseer watching the chess game

Sound/Dialogue: Background music, Overseer talking

Camera Movement: Still shot, close up shot 

Shot Number: 26

Location: Test chamber 

Action: The three business men watching the chess game 

Sound/Dialogue: Background music, business men talking 

Camera Movement: Still shot, medium close up side on shot

Shot Number: 25

Location: Test chamber 

Action:  Walker and A.V.I.S siting in a chair

Sound/Dialogue: Background music, Walker and A.V.I.S talking

Camera Movement: Still shot, medium wide shot

Shot Number: 29

Location: Test chamber 

Action:  Walker and A.V.I.S playing chess

Sound/Dialogue: Background music, 

Camera Movement: Still shot, medium birds eye view shot

Shot Number: 30

Location: Test chamber 

Action:  Walker and A.V.I.S sitting in a chair 

Sound/Dialogue: Background music, Walker and A.V.I.S talking 

Camera Movement: Still shot, medium over the shoulder shot

Shot Number: 31

Location: Test chamber 

Action: A.V.I.S siting in a chair

Sound/Dialogue: Background music, Walker and A.V.I.S talking

Camera Movement: Close up, slight zoom

Shot Number: 32

Location: Test chamber 

Action: The three business men watching the chess game 

Sound/Dialogue: Background music, business men talking 

Camera Movement: Still shot, medium close up side on shot

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Shot Number: 36

Location: Test chamber 

Action:  Walker sitting in his chair as he turns his head

Sound/Dialogue: Background music

Camera Movement: Still shot, medium wide shot

Shot Number: 35

Location: Test chamber 

Action:  Walker and A.V.I.S siting in a chair

Sound/Dialogue: Background music, Walker and A.V.I.S talking

Camera Movement: Medium wide shot, dolly from left to right 

Shot Number: 34

Location: Test chamber 

Action:  Walker and A.V.I.S sitting in a chair 

Sound/Dialogue: Background music, Walker and A.V.I.S talking 

Camera Movement: Still shot, medium over the shoulder shot

storyboard avis page 3.jpg

Shot Number: 33

Location: Test chamber 

Action: A.V.I.S siting in a chair

Sound/Dialogue: Background music, Walker and A.V.I.S talking

Camera Movement: Still shot, medium close up

Shot Number: 38

Location: Test chamber 

Action: Walker siting in a chair

Sound/Dialogue: Background music

Camera Movement: Close up, slight zoom

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This shot is designed to increase the tension in this scene

Shot Number: 37

Location: Test chamber 

Action: A.V.I.S siting in a chair

Sound/Dialogue: Background music, A.V.I.S talking

Camera Movement: Still shot, medium close up

Shot Number: 39

Location: Test chamber 

Action: A.V.I.S siting in a chair while getting blood splatted on her face

Sound/Dialogue: Background music

Camera Movement: Still shot, close up

Shot Number: 40

Location: Test chamber 

Action: Chess piece with blood on it

Sound/Dialogue: Background music

Camera Movement: Still shot, extreme close up

storyboard avis page 3.jpg

Shot Number: 41

Location: Test chamber 

Action: Walker's eye

Sound/Dialogue: Background music

Camera Movement: Still shot, extreme close up

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VFX will be used here 

P2

Setting up appropriate equipment: For all the filming we used a Canon 700D and a Canon 1000D which meant that we were able to keep the settings for both the camera's the same, meaning the film would look consistent. To make sure the camera was stable while filming we used a tripod and placed it securing on the floor which meant that all the shots would remain still, allowing us to easily focus the camera. A big part of the equipment were the lights which were securing placed onto a stand. We used three different type of light a key light, a fill light and a back light.

Following script/ storyboardThe script that we adapted was followed to the letter which allowed us to focus on other areas during filming such as camera operating. Some parts of the script were a little more vague for example the end of the script had little dialogue so in order conclude the story we had to think of creative ways to do so. The storyboard was a shot for shot translated of the story and gave us a clear idea of how the narrative would flow and gave the editors a good idea of the chronological order of the shots. We took the scripts and storyboard along to each shoot to make sure we were following the story.

Following safe working practices: The risk assessment and recce referred to various considerations and precautions that would need to be carried out in order for the cars and crew to be safe in the locations. We stuck to these precautions rigid to make sure that no one would be in danger or harmed during the production. For example we had a lot of equipment which needed to be looked after and therefore we had to be weary of our surroundings. Some of the equipment had cables which had to be covered up so that we didn't trip over them. 

Following production processes: In order to monitor and maintain footage after emac shot we would would reply it back on the camera to see if it was either out of focus, shaky or just simply needed re-doing. We used tow 32 GB memory cards which was a good amount to contain all of the footage, however just in case the memory cards become corrupt or the footage gets lost we used a hard drive to store all the footage that was captured.

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P3 

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Logging rushes and creating an edit decision list

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Producing and revising an offline edit. 

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This is my offline edit which is without music, visual effects and the Tascam audio hasn't been synched up. To improve my offline edit I will add the visual effects as it will add that extra element to the film, this also includes colour grading which will make the image so much better.  For the dialogue scenes I will use the audio recorded on the Tascam because it's cleaner and crisper than the audio captured on the camera. I will add music which will increase the tension of the film. 

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The process has been a bit mixed at times with some slight audio issues and scheduling problems but overall when the final film is complete it will look really good. 

Applying visual effects and transitions

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This really cool visual affect was created with the Boomsatsuma's GCI department. We needed a shot to show the man getting turned into an android so we used the eye as the main focal point for the audience but then we needed something to portray his transition into an android. The Visual effects department created this matrix-like code which then could be super-imposed into his eye. The man would open his eyes then the code would start flicking up and down which would grab the audiences attention, also the colour choice of green was because this is a si-fi film and green is associated with the is-fi genre. 

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For this visual effect, which was again created with Boomsatsuma's CGI department, we used a green screen and replaced it with a ready made design of a Dystopian future. The description we gave of the Dystopian future was "A business man is looking out of window into a desolate dystopian future in the year 2142. The City is in a state of decay with derelict and ran down buildings. A tall modern clean tower stands tall in the distance among the others, a holographic sign glows out from the side of the building. The business man slowly turns and walks towards the testing room where two other business people are standing next to him." The final composition of the art work translated really well with the description that we gave. You can get the sense that this world has been left in ruins with tall, dark, mysterious buildings in the background which resulted in the main focal point of the shot. 

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The third visual effects is colour grading which required the colour effects tool in premier pro. We wanted the film to have a si-fi feel to it as it is set in a Dystopian futurewhich is why we chose to have a strong blue colour to represent this. Blue is a very cold colour which we used to portray how broken and derelict this future is, we also used blue to show how technologically advanced this future is as blue has a strong association with technology. To colour grade the image we went into the colour section of the effects and played around with basic correction and the curves to create the end result. 

Linking audio to visual and applying audio effects. 

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Here are some examples of us link audio to the visual. 

The audio effect we used was constant power which decreased the music gradually.

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Final Film

P4

Feedback:

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A very positive response from the group. Your final film has some nice elements of sci-fi, such as the editing and ambient soundtrack. The pacing of your narrative is good, with an exciting twist at the end. Due to the content of your film, the group suggest a BBFC rating of 12/12A, as although there is no shown physical violence, it is suggested. There is also mild use of strong language at one point in the film.
 

P5

Classification

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The BFFC classification that I have given this film is a 12. The reason for this is because there some moderate physiological threats made between the Android and Commander Walker, there are also some gun shot sounds which could be classed as dangerous behaviours. 

There are also some moderately bad language such as the use of the word "sod" could be considered rude. I don't believe this film would be appropriate for any under 12 because Dystopian futures or alternative world are often hard topics for anyone under 12 to get their head around and this film also has some rather difficult topics that people under 12 may not understand. 

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